Ochre JellyCR 5

Always N Large Ooze

Init −5; Senses blindsight 60 ft.; Listen −5, Spot −5

Languages

AC 4, touch 4, flat-footed 4; split
(−1 size, −5 Dex)

hp 69 (6 HD)

Fort +8, Ref −3, Will −3

Speed 10 ft., climb 10 ft.

Melee Slam +5 (2d4+3 plus 1d4 acid)

Space 10 ft.; Reach 5 ft.

Base Atk +4; Grp +10

Atk Options constrict 2d4+3 plus 1d4 acid, improved grab

Abilities Str 15, Dex 1, Con 22, Int -, Wis 1, Cha 1

SQ ooze traits

Feats

Skills Climb +10

Advancement 7-9 HD (Large); 10-18 HD (Huge)

Acid (Ex) An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.

Constrict (Ex) An ochre jelly deals automatic slam and acid damage with a successful grapple check.

Improved Grab (Ex) To use this ability, an ochre jelly must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Split (Ex) Slashing and piercing weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original's current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points.

Skills An ochre jelly has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.