Octopus, Giant | CR 8 |
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Large Animal (Aquatic) Init +2; Senses low-light vision; Listen +4, Spot +6 Languages — |
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AC 18, touch 11, flat-footed 16 hp 47 (8 HD) Fort +7, Ref +8, Will +3 |
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Speed 20 ft., swim 30 ft. Melee 8 tentacles +10 (1d4+5) and bite +5 (1d8+2) Space 10 ft.; Reach 10 ft. (20 ft. with tentacle) Base Atk +6; Grp +15 Atk Options improved grab, constrict Special Actions ink cloud, jet |
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Abilities Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3 Feats Alertness, Skill Focus (Hide), Toughness Skills Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13 Advancement 9-12 HD (Large); 13-24 HD (Huge) |
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Constrict (Ex) A giant octopus deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex) To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex) A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex) A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills A giant octopus can change colors, giving it a +4 racial bonus on Hide checks. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |