Orca | CR 5 |
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Huge Animal Init +2; Senses blindsight 120 ft., low-light vision; Listen +14*, Spot +14* Languages — |
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AC 16, touch 10, flat-footed 14 hp 88 (9 HD) Fort +11, Ref +8, Will +5 |
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Speed swim 50 ft. Melee Bite +12 (2d6+12) Space 15 ft.; Reach 10 ft. Base Atk +6; Grp +22 |
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Abilities Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6 SQ hold breath Feats Alertness, Endurance, Run, Toughness Skills Listen +14*, Spot +14*, Swim +16 Advancement 10-13 HD (Huge); 14-27 HD (Gargantuan) |
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Blindsight (Ex) Whales can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's.
Hold Breath (Ex) A whale can hold its breath for a number of rounds equal to 8 x ?its Constitution score before it risks drowning.
Skills A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. |