OrcaCR 5

Huge Animal

Init +2; Senses blindsight 120 ft., low-light vision; Listen +14*, Spot +14*


AC 16, touch 10, flat-footed 14
(−2 size, +2 Dex, +6 natural)

hp 88 (9 HD)

Fort +11, Ref +8, Will +5

Speed swim 50 ft.

Melee Bite +12 (2d6+12)

Space 15 ft.; Reach 10 ft.

Base Atk +6; Grp +22

Abilities Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6

SQ hold breath

Feats Alertness, Endurance, Run, Toughness

Skills Listen +14*, Spot +14*, Swim +16

Advancement 10-13 HD (Huge); 14-27 HD (Gargantuan)

Blindsight (Ex) Whales can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's.

Hold Breath (Ex) A whale can hold its breath for a number of rounds equal to 8 x ?its Constitution score before it risks drowning.

Skills A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.