OtyughCR 4

Usually N Large Aberration

Init +0; Senses darkvision 60 ft., scent; Listen +6, Spot +6

Languages Common

AC 17, touch 9, flat-footed 17
(−1 size, +8 natural)

hp 36 (6 HD)

Fort +3, Ref +2, Will +6

Speed 20 ft.,

Melee 2 tentacles +4 (1d6) and bite −2 (1d4)

Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)

Base Atk +4; Grp +8

Atk Options constrict 1d6, improved grab

Abilities Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6

Feats Alertness, Toughness, Weapon Focus (tentacle)

Skills Hide −1*, Listen +6, Spot +6

Advancement 7-8 HD (Large); 9-18 HD (Huge)

Constrict (Ex) An otyugh deals automatic tentacle damage with a successful grapple check.

Disease (Ex) Filth fever-bite, Fortitude DC 14, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Improved Grab (Ex) To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Skills *An otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration.