Otyugh | CR 4 |
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Usually N Large Aberration Init +0; Senses darkvision 60 ft., scent; Listen +6, Spot +6 Languages Common |
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AC 17, touch 9, flat-footed 17 hp 36 (6 HD) Fort +3, Ref +2, Will +6 |
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Speed 20 ft., Melee 2 tentacles +4 (1d6) and bite −2 (1d4) Space 10 ft.; Reach 10 ft. (15 ft. with tentacle) Base Atk +4; Grp +8 Atk Options constrict 1d6, improved grab |
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Abilities Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 Feats Alertness, Toughness, Weapon Focus (tentacle) Skills Hide −1*, Listen +6, Spot +6 Advancement 7-8 HD (Large); 9-18 HD (Huge) |
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Constrict (Ex) An otyugh deals automatic tentacle damage with a successful grapple check.
Disease (Ex) Filth fever-bite, Fortitude DC 14, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Improved Grab (Ex) To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills *An otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration. |