PegasusCR 3

Usually CG Large Magical Beast

Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +8, Spot +8


AC 14, touch 11, flat-footed 12
(−1 size, +2 Dex, +3 natural)

hp 34 (4 HD)

Fort +7, Ref +6, Will +4

Speed 60 ft., fly 120 ft. (average)

Melee 2 hooves +7 (1d6+4) and bite +2 (1d3+2)

Space 10 ft.; Reach 5 ft.

Base Atk +4; Grp +12

Atk Options Flyby Attack

Spell-like Abilities (CL 5):

At will—detect good, detect evil

Abilities Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13

Feats Flyby Attack, Iron Will

Skills Diplomacy +3, Listen +8, Sense Motive +9, Spot +8

Advancement 5-8 HD (Large)

Level adjustment +2 (cohort)

Skills Pegasi have a +4 racial bonus on Listen and Spot checks.

Training A Pegasus Although intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life.

Carrying Capacity A light load for a pegasus is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.