Phantom FungusCR 3

Always N Medium Plant

Init +0; Senses low-light vision; Listen +4, Spot +4

Languages

AC 14, touch 10, flat-footed 14
(+4 natural)

hp 15 (2 HD)

Fort +6, Ref +0, Will +0

Speed 20 ft.,

Melee Bite +3 (1d6+3)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp +3

Abilities Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9

SQ plant traits, greater invisibility

Feats Alertness

Skills Listen +4, Move Silently +6, Spot +4

Advancement 3-4 HD (Medium); 5-6 HD (Large)

Greater Invisibility (Su) This ability is constant, allowing a phantom fungus to remain invisible even when attacking. It works like greater invisibility (caster level 12th) and lasts as long as the phantom fungus is alive. This ability is not subject to the invisibility purge spell. A phantom fungus becomes visible 1 minute after it is killed.

Skills A phantom fungus has a +5 racial bonus on Move Silently checks.