PorpoiseCR 1/2

Medium Animal

Init +3; Senses blindsight 120 ft., low-light vision; Listen +8*, Spot +7*

Languages

AC 15, touch 13, flat-footed 12
(+3 Dex, +2 natural)

hp 11 (2 HD)

Fort +4, Ref +6, Will +1

Speed swim 80 ft.

Melee Slam +4 (2d4)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp +1

Abilities Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6

SQ hold breath

Feats Weapon Finesse

Skills Listen +8*, Spot +7*, Swim +8

Advancement 3-4 HD (Medium); 5-6 HD (Large)

Blindsight (Ex) Porpoises can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human's.

Hold Breath (Ex) A porpoise can hold its breath for a number of rounds equal to 6 x ?its Constitution score before it risks drowning.

Skills A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.