Porpoise | CR 1/2 |
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Medium Animal Init +3; Senses blindsight 120 ft., low-light vision; Listen +8*, Spot +7* Languages — |
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AC 15, touch 13, flat-footed 12 hp 11 (2 HD) Fort +4, Ref +6, Will +1 |
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Speed swim 80 ft. Melee Slam +4 (2d4) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp +1 |
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Abilities Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 SQ hold breath Feats Weapon Finesse Skills Listen +8*, Spot +7*, Swim +8 Advancement 3-4 HD (Medium); 5-6 HD (Large) |
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Blindsight (Ex) Porpoises can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human's.
Hold Breath (Ex) A porpoise can hold its breath for a number of rounds equal to 6 x ?its Constitution score before it risks drowning.
Skills A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. |