Pseudodragon | CR 1 |
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Always NG Tiny Dragon Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Listen +7, Spot +7 Languages —; telepathy 60 ft. |
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AC 18, touch 14, flat-footed 16 hp 15 (2 HD) Immune sleep, paralysis SR 19 Fort +4, Ref +5, Will +4 |
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Speed 15 ft., fly 60 ft. (good) Melee Sting +4 (1d3-2 plus poison) and bite −1 (1) Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail) Base Atk +2; Grp −8 |
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Abilities Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10 Feats Weapon Finesse Skills Diplomacy +2, Hide +20*, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival +1 (+3 following tracks) Advancement 3-4 HD (Tiny) Level adjustment +3 |
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Blindsense (Ex) A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.
Poison (Ex) Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Telepathy (Su) Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8. |