Purple Worm | CR 12 |
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Always N Gargantuan Magical Beast Init −2; Senses tremorsense 60 ft.; Listen +18, Spot −1 Languages — |
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AC 19, touch 4, flat-footed 19 hp 200 (16 HD) Fort +17, Ref +8, Will +4 |
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Speed 20 ft., burrow 20 ft., swim 10 ft. Melee Bite +25 (2d8+12) and sting +20 (2d6+6 plus poison) Space 20 ft.; Reach 15 ft. Base Atk +16; Grp +40 Atk Options Awesome Blow, Cleave, Improved Bull Rush, Power Attack, improved grab, swallow whole |
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Abilities Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8 Feats Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (bite), Weapon Focus (sting) Skills Listen +18, Swim +20 Advancement 16-32 HD (Gargantuan); 33-48 HD (Colossal) |
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Improved Grab (Ex) To use this ability, a purple worm must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.
Poison (Ex) Injury, Fortitude DC 25, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.
Swallow Whole (Ex) A purple worm can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 8 points of acid damage per round from the worm's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan worm's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.
Skills A purple worm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |