Rakshasa | CR 10 |
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Always LE Medium Outsider (Native) Init +2; Senses darkvision 60 ft.; Listen +13, Spot +11 Languages Common, Infernal, Undercommon |
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AC 21, touch 12, flat-footed 19; Dodge hp 52 (7 HD); DR 15/good and piercing SR 27 Fort +8, Ref +7, Will +6 |
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Speed 40 ft., Melee 2 claws +8 (1d4+1) and bite +3 (1d6) Space 5 ft.; Reach 5 ft. Base Atk +7; Grp +8 Special Actions change shape Typical sorcerer Spells Known (CL 7): 0 (6/day)—detect magic, light, mage hand, message, read magic, resistance, touch of fatigue 1 (7/day)—charm person, mage armor, magic missile, shield, silent image 2 (7/day)—bear's endurance, invisibility, acid arrow 3 (5/day)—haste, suggestion |
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Abilities Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17 Feats Alertness, Combat Casting, Dodge Skills Bluff +17*, Concentration +13, Diplomacy +7, Disguise +17 (+19 acting)*, Intimidate +5, Listen +13, Move Silently +13, Perform (oratory) +13, Sense Motive +11, Spellcraft +11, Spot +11 Advancement By character class Level adjustment +7 |
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Change Shape (Su) A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form.
Detect Thoughts (Su) A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based. |