RakshasaCR 10

Always LE Medium Outsider (Native)

Init +2; Senses darkvision 60 ft.; Listen +13, Spot +11

Languages Common, Infernal, Undercommon

AC 21, touch 12, flat-footed 19; Dodge
(+2 Dex, +9 natural)

hp 52 (7 HD); DR 15/good and piercing

SR 27

Fort +8, Ref +7, Will +6

Speed 40 ft.,

Melee 2 claws +8 (1d4+1) and bite +3 (1d6)

Space 5 ft.; Reach 5 ft.

Base Atk +7; Grp +8

Special Actions change shape

Typical sorcerer Spells Known (CL 7):

0 (6/day)—detect magic, light, mage hand, message, read magic, resistance, touch of fatigue

1 (7/day)—charm person, mage armor, magic missile, shield, silent image

2 (7/day)—bear's endurance, invisibility, acid arrow

3 (5/day)—haste, suggestion

Abilities Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17

Feats Alertness, Combat Casting, Dodge

Skills Bluff +17*, Concentration +13, Diplomacy +7, Disguise +17 (+19 acting)*, Intimidate +5, Listen +13, Move Silently +13, Perform (oratory) +13, Sense Motive +11, Spellcraft +11, Spot +11

Advancement By character class

Level adjustment +7

Change Shape (Su) A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form.

Detect Thoughts (Su) A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.