Rast | CR 5 |
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Usually N Medium Outsider (Extraplanar, Fire) Init +5; Senses darkvision 60 ft.; Listen +8, Spot +8 Languages — |
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AC 15, touch 11, flat-footed 14 hp 25 (4 HD) Immune fire Fort +5, Ref +5, Will +5 Weakness vulnerability to cold |
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Speed 5 ft., fly 60 ft. (good) Melee 4 claws +6 (1d4+2); or Melee Bite +6 (1d8+3) Space 5 ft.; Reach 5 ft. Base Atk +4; Grp +6 |
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Abilities Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12 SQ flight Feats Improved Initiative, Toughness Skills Hide +8, Listen +8, Move Silently +8, Spot +8 Advancement 5-6 HD (Medium); 7-12 HD (Large) |
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Blood Drain (Ex) A rast drains blood from a grabbed opponent, dealing 1 point of Constitution damage each round it maintains the hold.
Flight (Su) A rast can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.
Improved Grab (Ex) To use this ability, a rast must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Paralyzing Gaze (Su) Paralysis for 1d6 rounds, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based. |