RastCR 5

Usually N Medium Outsider (Extraplanar, Fire)

Init +5; Senses darkvision 60 ft.; Listen +8, Spot +8

Languages

AC 15, touch 11, flat-footed 14
(+1 Dex, +4 natural)

hp 25 (4 HD)

Immune fire

Fort +5, Ref +5, Will +5

Weakness vulnerability to cold

Speed 5 ft., fly 60 ft. (good)

Melee 4 claws +6 (1d4+2); or

Melee Bite +6 (1d8+3)

Space 5 ft.; Reach 5 ft.

Base Atk +4; Grp +6

Abilities Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12

SQ flight

Feats Improved Initiative, Toughness

Skills Hide +8, Listen +8, Move Silently +8, Spot +8

Advancement 5-6 HD (Medium); 7-12 HD (Large)

Blood Drain (Ex) A rast drains blood from a grabbed opponent, dealing 1 point of Constitution damage each round it maintains the hold.

Flight (Su) A rast can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.

Improved Grab (Ex) To use this ability, a rast must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Paralyzing Gaze (Su) Paralysis for 1d6 rounds, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.