RatCR 1/8

Tiny Animal

Init +2; Senses low-light vision, scent; Listen +1, Spot +1


AC 14, touch 14, flat-footed 12
(+2 size, +2 Dex)

hp 1 (1/4 HD)

Fort +2, Ref +4, Will +1

Speed 15 ft., climb 15 ft., swim 15 ft.

Melee Bite +4 (1d3-4)

Space 2-1/2 ft.; Reach 0 ft.

Base Atk +0; Grp −12

Abilities Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2

Feats Weapon Finesse

Skills Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10

Advancement -

Skills Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.