RavidCR 5

Always N Medium Outsider (Extraplanar)

Init +4; Senses darkvision 60 ft.; Listen +7, Spot +7

Languages

AC 25, touch 10, flat-footed 25
(+15 natural)

hp 16 (3 HD)

Immune fire

Fort +4, Ref +3, Will +4

Speed 20 ft., fly 60 ft. (perfect)

Melee Tail slap +4 (1d6+1 plus positive energy) and claw +2 (1d4 plus positive energy); or

Melee Tail touch +4 touch (positive energy) and claw touch +2 touch (positive energy)

Space 5 ft.; Reach 5 ft.

Base Atk +3; Grp +4

Special Actions animate objects

Abilities Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14

SQ flight

Feats Improved Initiative, Multiattack

Skills Escape Artist +6, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +7, Use Rope +0 (+2 with bindings)

Advancement 4 HD (Medium); 5-9 HD (Large)

Animate Objects (Su): Once per round, a random object within 20 feet of a ravid animates as though by the spell animate objects (caster level 20th). These objects defend the ravid to the best of their ability, but the ravid isn't intelligent enough to employ elaborate tactics with them.

Flight (Su) A ravid can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.

Positive Energy Lash (Su) A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage.

Feats A ravid has the Multiattack feat even through it does not have the requisite three natural weapons.