Red Dragon, Juvenile | CR 10 |
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Always CE Large Dragon (Fire) Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +23, Spot +23 Languages Draconic |
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AC 24, touch 9, flat-footed 24 hp 168 (16 HD) Immune fire, sleep, paralysis Fort +14, Ref +10, Will +12 Weakness vulnerability to cold |
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Speed 40 ft., fly 150 ft. (poor) Melee Bite +25 (2d6+9) and 2 Claws +23 (1d8+4) and 2 Wings +22 (1d6+4) and Tail Slap +22 (1d8+13) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Base Atk +16; Grp +29 Special Actions breath weapon (40 ft. cone of fire 8d10, DC 22) Spell-like Abilities (CL 4): 4/day—locate object The save DCs are Charisma-based Typical Sorcerer Spells Known (CL 3): ()— |
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Abilities Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14 Feats Alertness, Multiattack, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) Skills Appraise +10, Bluff +10, Concentration +12, Diplomacy +10, Escape Artist +8, Intimidate +10, Jump +17, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Use Magic Device +10 Advancement 17-18 HD (Large) |
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Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.
Breath Weapon (Su) A red dragon has one type of breath weapon, a cone of fire.
Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Skills Appraise, Bluff, and Jump are considered class skills for red dragons. |