Red Dragon, Very oldCR 21

Always CE Gargantuan Dragon (Fire)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +42, Spot +42

Aura frightful presence (DC 31)

Languages Draconic

AC 36, touch 6, flat-footed 36
(−4 size, +30 natural)

hp 449 (31 HD); DR 15/magic

Immune fire, sleep, paralysis

SR 26

Fort +25, Ref +17, Will +23

Weakness vulnerability to cold

Speed 40 ft., fly 200 ft. (clumsy)

Melee Bite +41 (4d6+13) and 2 Claws +39 (2d8+6) and 2 Wings +38 (2d6+6) and Tail Slap +38 (2d8+19)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Base Atk +31; Grp +56

Special Actions Snatch, breath weapon (60 ft. cone of fire 18d10, DC 33), crush 4d6+19 (DC 33), tail sweep 2d6+19 (DC 33)

Spell-like Abilities (CL 13):

9/day—locate object

3/day—suggestion (DC 19)

The save DCs are Charisma-based

Typical Sorcerer Spells Known (CL 13):

()—

Abilities Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Feats Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Skills Appraise +33, Bluff +33, Concentration +35, Diplomacy +33, Escape Artist +27, Intimidate +33, Jump +39, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +33, Spot +42, Use Magic Device +33

Advancement 32-33 HD (Gargantuan)

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A red dragon has one type of breath weapon, a cone of fire.

Crush (Ex) This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.

Frightful Presence (Ex) A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragon's HD + dragon's Cha modifier) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Tail Sweep (Ex) This special attack allows the dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet, extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are of Small size or smaller. A tail sweep automatically deals the indicated damage. Affected creatures can attempt Reflex saves to take half damage (DC 33).

Skills Appraise, Bluff, and Jump are considered class skills for red dragons.