RemorhazCR 7

Usually N Huge Magical Beast

Init +1; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Listen +8, Spot +8


AC 20, touch 9, flat-footed 19
(−2 size, +1 Dex, +11 natural)

hp 73 (7 HD)

Fort +10, Ref +6, Will +3

Speed 30 ft., burrow 20 ft.

Melee Bite +13 (2d8+12)

Space 15 ft.; Reach 10 ft.

Base Atk +7; Grp +23

Atk Options Awesome Blow, Improved Bull Rush, Power Attack, improved grab, swallow whole

Abilities Str 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10

SQ heat

Feats Awesome Blow, Improved Bull Rush, Power Attack

Skills Listen +8, Spot +8

Advancement 8-14 HD (Huge); 15-21 HD (Gargantuan)

Heat (Ex) An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed attacks are subject to this damage, but creatures striking with melee weapons do not take damage from the remorhaz's heat. This heat can melt or char weapons; any weapon that strikes a remorhaz is allowed a DC 18 Fortitude save to avoid destruction. The save DC is Constitution-based.

Improved Grab (Ex) To use this ability, a remorhaz must hit an opponent least one size category smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the opponent the following round.

Swallow Whole (Ex) When a remorhaz begins its turn with a grappled opponent in its mouth, it can swallow that opponent with a successful grapple check. Once inside, the opponent takes 2d8+12 points of bludgeoning damage plus 8d6 points of fire damage per round from the remorhaz's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge remorhaz's interior can hold 2 Large, 4 Medium, 8 Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.

Skills Remorhazes have a +4 racial bonus on Listen checks.