RetrieverCR 11

Always CE Huge Construct (Extraplanar)

Init +3; Senses find target, darkvision 60 ft., low-light vision; Listen +0, Spot +0


AC 21, touch 11, flat-footed 18
(−2 size, +3 Dex, +10 natural)

hp 135 (10 HD); fast healing 5

Fort +3, Ref +6, Will +3

Speed 50 ft.,

Melee 4 claws +15 (2d6+10) and bite +10 (1d8+5)

Ranged eye ray +8 touch (special)

Space 15 ft.; Reach 10 ft.

Base Atk +7; Grp +25

Atk Options improved grab

Special Actions eye rays

Abilities Str 31, Dex 17, Con -, Int -, Wis 11, Cha 1

SQ construct traits



Advancement 11-15 HD (Huge); 16-30 HD (Gargantuan)

Eye Rays (Su) A retriever's eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks. The save DC for all rays is 18. The save DC is Dexterity-based.

The four eye effects are

Fire Deals 12d6 points of fire damage to the target (Reflex half ).

Cold Deals 12d6 points of cold damage to the target (Reflex half ).

Electricity Deals 12d6 points of electricity damage to the target (Reflex half ).

Petrification The target must succeed on a Fortitude save or turn to stone permanently.

Find Target (Sp) When ordered to find an item or a creature, a retriever does so unerringly, as though guided by discern location .

The being giving the order must have seen (or must have an item belonging to) the creature to be found, or must have touched the object to be located. This ability is the equivalent of an 8th-level spell.

Improved Grab (Ex) To use this ability, a retriever must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and grips the opponent fast in its mouth. This is the method by which it usually 'retrieves' things.