Rust Monster | CR 3 |
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Always N Medium Aberration Init +3; Senses darkvision, scent; Listen +7, Spot +7 Languages — |
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AC 18, touch 13, flat-footed 15 hp 27 (5 HD) Fort +2, Ref +4, Will +5 |
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Speed 40 ft., Melee Antennae touch +3 touch (rust) and bite −2 (1d3) Space 5 ft.; Reach 5 ft. Base Atk +3; Grp +3 |
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Abilities Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8 Feats Alertness, Track Skills Listen +7, Spot +7 Advancement 6-8 HD (Medium); 9-15 HD (Large) |
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Rust (Ex) A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus. A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected. |