Sahuagin | CR 2 |
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Usually LE Medium Monstrous Humanoid (Aquatic) Init +1; Senses blindsense 30 ft., darkvision 60 ft., light blindness; Listen +6*, Spot +6* Languages Sahuagin; speak with sharks |
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AC 16, touch 11, flat-footed 15 hp 11 (2 HD) Fort +3, Ref +4, Will +4 |
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Speed 30 ft., swim 60 ft. Melee Trident +4 (1d8+3) and bite +2 (1d4+1); or Melee 2 talons +4 (1d4+2) and bite +2 (1d4+1) Ranged Heavy crossbow +3 (1d10/19-20) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +4 Atk Options rake 1d4+1 |
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Abilities Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9 SQ freshwater sensitivity, water dependent Feats Great Fortitude, Multiattack Skills Handle Animal +4*, Hide +6*, Listen +6*, Profession (hunter) +1*, Ride +3, Spot +6*, Survival +1* Advancement 3-5 HD (Medium); 6-10 HD (Large); or by character class Level adjustment +2 (+3 if four-armed) |
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Blindsense (Ex) A sahuagin can locate creatures underwater within a 30-foot radius. This ability works only when the sahuagin is underwater.
Blood Frenzy Once per day a sahuagin that takes damage in combat can fly into a frenzy in the following round, clawing and biting madly until either it or its opponent is dead. It gains +2 Constitution and +2 Strength, and takes a -2 penalty to Armor Class. A sahuagin cannot end its frenzy voluntarily.
Freshwater Sensitivity (Ex) A sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
Light Blindness (Ex) Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds sahuagin for round. On subsequent rounds, they are dazzled while operating in bright light.
Rake (Ex) Attack bonus +2 melee, damage 1d4+1. A sahuagin also gains two rake attacks when it attacks while swimming.
Speak with Sharks (Ex) Sahuagin can communicate telepathically with sharks up to 150 feet away. The communication is limited to fairly simple concepts such as 'food,' 'danger,' and 'enemy.' Sahuagin can use the Handle Animal skill to befriend and train sharks.
Water Dependent (Ex) Sahuagin can survive out of the water for 1 hour per 2 points of Constitution (after that, refer to the drowning rules on page 304 of the Dungeon Master's Guide ).
Skills A sahuagin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Underwater, a sahuagin has a +4 racial bonus on Hide, Listen, and Spot checks. *A sahuagin has a +4 racial bonus on Survival and Profession (hunter) checks within 50 miles of its home. *A sahuagin has a +4 racial bonus on Handle Animal checks when working with sharks.
Sahuagin Mutants About one in two hundred sahuagin has four arms. Such creatures can make four claw attacks or use extra weapons, in addition to the claw and bite attacks. If a community of aquatic elves is located within 100 miles of a sahuagin community, about one in one hundred sahuagin looks just like an aquatic elf. These creatures, called malenti, have a swim speed of 40 feet, can remain out of water for 1 hour per point of Constitution, and have freshwater sensitivity and light sensitivity (dazzled in bright light). Malenti have no natural attacks. They are otherwise identical with sahuagin. |