Sea Cat | CR 4 |
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Always N Large Magical Beast Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +8, Spot +7 Languages — |
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AC 18, touch 10, flat-footed 17 hp 51 (6 HD) Fort +8, Ref +6, Will +5 |
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Speed 10 ft., swim 40 ft. Melee 2 claws +9 (1d6+4) and bite +4 (1d8+2) Space 10 ft.; Reach 5 ft. Base Atk +6; Grp +14 Atk Options rend 2d6+6 |
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Abilities Str 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10 SQ hold breath Feats Alertness, Endurance, Iron Will Skills Listen +8, Spot +7, Swim +12 Advancement 7-9 HD (Large); 10-18 HD (Huge) |
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Hold Breath (Ex) A sea cat can hold its breath for a number of rounds equal to 6 ??its Constitution score before it risks drowning.
Rend (Ex) A sea cat that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an extra 2d6+6 points of damage.
Skills A sea cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |