Sea CatCR 4

Always N Large Magical Beast

Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +8, Spot +7

Languages

AC 18, touch 10, flat-footed 17
(−1 size, +1 Dex, +8 natural)

hp 51 (6 HD)

Fort +8, Ref +6, Will +5

Speed 10 ft., swim 40 ft.

Melee 2 claws +9 (1d6+4) and bite +4 (1d8+2)

Space 10 ft.; Reach 5 ft.

Base Atk +6; Grp +14

Atk Options rend 2d6+6

Abilities Str 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10

SQ hold breath

Feats Alertness, Endurance, Iron Will

Skills Listen +8, Spot +7, Swim +12

Advancement 7-9 HD (Large); 10-18 HD (Huge)

Hold Breath (Ex) A sea cat can hold its breath for a number of rounds equal to 6 ??its Constitution score before it risks drowning.

Rend (Ex) A sea cat that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an extra 2d6+6 points of damage.

Skills A sea cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.