Shark, HugeCR 4

Huge Animal (Aquatic)

Init +6; Senses blindsense, keen scent; Listen +10, Spot +10

Languages

AC 15, touch 10, flat-footed 13
(−2 size, +2 Dex, +5 natural)

hp 65 (10 HD)

Fort +11, Ref +9, Will +4

Speed swim 60 ft.

Melee Bite +10 (2d6+7)

Space 15 ft.; Reach 10 ft.

Base Atk +7; Grp +20

Abilities Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2

Feats Alertness, Great Fortitude, Improved Initiative, Iron Will

Skills Listen +10, Spot +10, Swim +13

Advancement 11-17 HD (Huge)

Blindsense (Ex) A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex) A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.