Shark, Huge | CR 4 |
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Huge Animal (Aquatic) Init +6; Senses blindsense, keen scent; Listen +10, Spot +10 Languages — |
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AC 15, touch 10, flat-footed 13 hp 65 (10 HD) Fort +11, Ref +9, Will +4 |
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Speed swim 60 ft. Melee Bite +10 (2d6+7) Space 15 ft.; Reach 10 ft. Base Atk +7; Grp +20 |
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Abilities Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2 Feats Alertness, Great Fortitude, Improved Initiative, Iron Will Skills Listen +10, Spot +10, Swim +13 Advancement 11-17 HD (Huge) |
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Blindsense (Ex) A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex) A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |