Shark, Medium | CR 1 |
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Medium Animal (Aquatic) Init +2; Senses blindsense, keen scent; Listen +6, Spot +6 Languages — |
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AC 15, touch 12, flat-footed 13 hp 16 (3 HD) Fort +4, Ref +5, Will +2 |
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Speed swim 60 ft. Melee Bite +4 (1d6+1) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +3 |
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Abilities Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2 Feats Alertness, Weapon Finesse Skills Listen +6, Spot +6, Swim +9 Advancement 4-6 HD (Medium) |
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Blindsense (Ex) A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex) A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |