SkumCR 2

Usually LE Medium Aberration (Aquatic)

Init +1; Senses darkvision 60 ft.; Listen +7*, Spot +7*

Languages Aquan

AC 13, touch 11, flat-footed 12
(+1 Dex, +2 natural)

hp 11 (2 HD)

Fort +1, Ref +1, Will +3

Speed 20 ft., swim 40 ft.

Melee Bite +5 (2d6+4) and 2 claws +0 (1d4+2)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp +5

Atk Options rake 1d6+2

Abilities Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6

SQ amphibious

Feats Alertness

Skills Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12

Advancement 3-4 HD (Medium); 5-6 HD (Large)

Level adjustment +3

Rake (Ex) Attack bonus +0 melee, damage 1d6+2. A skum also gains two rake attacks when it attacks while swimming.

Skills *Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater.

A skum has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.