Spider Swarm | CR 1 |
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Always N Diminutive Vermin (Swarm) Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Listen +4, Spot +4 Languages — |
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AC 17, touch 17, flat-footed 14 hp 9 (2 HD) Immune immune to weapon damage Fort +3, Ref +3, Will +0 |
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Speed 20 ft., climb 20 ft. Space 10 ft.; Reach 0 ft. Base Atk +1; Grp − |
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Abilities Str 1, Dex 17, Con 10, Int -, Wis 10, Cha 2 SQ swarm traits, vermin traits Feats — Skills Climb +11, Listen +4, Spot +4 Advancement None |
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Distraction (Ex) Any living creature that begins its turn with a spider swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Poison (Ex) Injury, Fortitude DC 11, initial and secondary damage 1d3 Str. The save DC is Constitution-based.
Skills A spider swarm has a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. It uses its Dexterity modifier instead of its Strength modifier for Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened. |