Spider SwarmCR 1

Always N Diminutive Vermin (Swarm)

Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Listen +4, Spot +4


AC 17, touch 17, flat-footed 14
(+4 size, +3 Dex)

hp 9 (2 HD)

Immune immune to weapon damage

Fort +3, Ref +3, Will +0

Speed 20 ft., climb 20 ft.

Space 10 ft.; Reach 0 ft.

Base Atk +1; Grp

Abilities Str 1, Dex 17, Con 10, Int -, Wis 10, Cha 2

SQ swarm traits, vermin traits


Skills Climb +11, Listen +4, Spot +4

Advancement None

Distraction (Ex) Any living creature that begins its turn with a spider swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex) Injury, Fortitude DC 11, initial and secondary damage 1d3 Str. The save DC is Constitution-based.

Skills A spider swarm has a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. It uses its Dexterity modifier instead of its Strength modifier for Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened.