Spirit NagaCR 9

Usually CE Large Aberration

Init +1; Senses darkvision 60 ft.; Listen +14, Spot +14

Languages Common, Abyssal

AC 16, touch 10, flat-footed 15
(−1 size, +1 Dex, +6 natural)

hp 76 (9 HD)

Fort +7, Ref +6, Will +9

Speed 40 ft.,

Melee Bite +9 (2d6+6 plus poison)

Space 10 ft.; Reach 5 ft.

Base Atk +6; Grp +14

Special Actions charming gaze

Typical Sorcerer Spells Known (CL 7):

0 (6/day)—cure minor wounds, daze, detect magic, mage hand, open/close, ray of frost, read magic

1 (7/day)—charm person, cure light wounds, divine favor, magic missile, shield of faith

2 (7/day)—cat's grace, invisibility, summon swarm

3 (5/day)—displacement, fireball

Abilities Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17

Feats Ability Focus (charming gaze), Alertness, Combat Casting, Lightning Reflexes, Eschew Materials

Skills Concentration +13, Listen +14, Spellcraft +10, Spot +14

Advancement 10-13 HD (Large); 14-27 HD (Huge)

Charming Gaze (Su) As charm person , 30 feet, Will DC 19 negates. The save DC is Charisma-based.

Poison (Ex) Injury, Fortitude DC 18, initial and secondary damage 1d8 Con. The save DC is Constitution-based.

Spells Spirit nagas cast spells as 7th-level sorcerers, and can also cast spells from the cleric spell list and from the Chaos and Evil domains as arcane spells. The cleric spells and domain spells are considered arcane spells for a spirit naga, meaning that the creature does not need a divine focus to cast them.