Squid, Giant | CR 9 |
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Huge Animal (Aquatic) Init +3; Senses low-light vision; Listen +10, Spot +11 Languages — |
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AC 17, touch 11, flat-footed 14 hp 72 (12 HD) Fort +9, Ref +11, Will +5 |
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Speed swim 80 ft. Melee 10 tentacles +15 (1d6+8) and bite +10 (2d8+4) Space 15 ft.; Reach 15 ft. (30 ft. with tentacle) Base Atk +9; Grp +29 Atk Options constrict 1d6+8, improved grab Special Actions ink cloud, jet |
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Abilities Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2 Feats Alertness, Diehard, Endurance, Toughness (2) Skills Listen +10, Spot +11, Swim +16 Advancement 13-18 HD (Huge); 19-36 HD (Gargantuan) |
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Constrict (Ex) A giant squid deals 1d6+8 points of damage with a successful grapple check.
Improved Grab (Ex) To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex) A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex) A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |