Stone Golem | CR 11 |
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Always N Large Construct Init −1; Senses darkvision 60 ft., low-light vision; Listen +0, Spot +0 Languages — |
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AC 26, touch 8, flat-footed 26 hp 107 (14 HD); DR 10/adamantine Immune magic Fort +4, Ref +3, Will +4 |
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Speed 20 ft., Melee 2 slams +18 (2d10+9) Space 10 ft.; Reach 10 ft. Base Atk +10; Grp +23 Special Actions slow |
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Abilities Str 29, Dex 9, Con -, Int -, Wis 11, Cha 1 SQ construct traits Feats — Skills — Advancement 15-21 HD (Large); 22-42 (Huge) |
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Immunity to Magic (Ex) A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points. A stone to flesh spell does not actually change the golem's structure but negates its damage reduction and immunity to magic for 1 full round.
Slow (Su) A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 17 Will save to negate. The save DC is Constitution-based.
Construction A stone golem's body is chiseled from a single block of hard stone, such as granite, weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gp. Assembling the body requires a DC 17 Craft (sculpting) check or a DC 17 Craft (stonemasonry) check. CL 14th; Craft Construct, antimagic field , geas/quest , slow , symbol of stunning , caster must be at least 14th level; Price 90,000 gp; Cost 50,000 gp + 3,400 XP. |