Stone GolemCR 11

Always N Large Construct

Init −1; Senses darkvision 60 ft., low-light vision; Listen +0, Spot +0

Languages

AC 26, touch 8, flat-footed 26
(−1 size, −1 Dex, +18 natural)

hp 107 (14 HD); DR 10/adamantine

Immune magic

Fort +4, Ref +3, Will +4

Speed 20 ft.,

Melee 2 slams +18 (2d10+9)

Space 10 ft.; Reach 10 ft.

Base Atk +10; Grp +23

Special Actions slow

Abilities Str 29, Dex 9, Con -, Int -, Wis 11, Cha 1

SQ construct traits

Feats

Skills

Advancement 15-21 HD (Large); 22-42 (Huge)

Immunity to Magic (Ex) A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the golem's structure but negates its damage reduction and immunity to magic for 1 full round.

Slow (Su) A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 17 Will save to negate. The save DC is Constitution-based.

Construction

A stone golem's body is chiseled from a single block of hard stone, such as granite, weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gp. Assembling the body requires a DC 17 Craft (sculpting) check or a DC 17 Craft (stonemasonry) check.

CL 14th; Craft Construct, antimagic field , geas/quest , slow , symbol of stunning , caster must be at least 14th level; Price 90,000 gp; Cost 50,000 gp + 3,400 XP.