Tendriculos | CR 6 |
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Always N Huge Plant Init −1; Senses low-light vision; Listen +1, Spot +1 Languages — |
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AC 16, touch 7, flat-footed 16 hp 94 (9 HD); regeneration 10 Fort +12, Ref +2, Will +4 |
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Speed 20 ft., Melee Bite +13 (2d8+9) and 2 tendrils +8 (1d6+4) Space 15 ft.; Reach 15 ft. Base Atk +6; Grp +23 Atk Options Power Attack, improved grab, swallow whole |
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Abilities Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3 SQ plant traits Feats Alertness, Iron Will, Power Attack, Stealthy Skills Hide +9, Listen +1, Move Silently +1, Spot +1 Advancement 10-16 HD (Huge); 17-27 HD (Gargantuan) |
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Improved Grab (Ex) To use this ability, a tendriculos must hit a creature at least one size smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round. A tendriculos can also use its improved grab ability on a tendril attack. If it wins the grapple check, it establishes a hold, picks up the opponent, and transfers it to the mouth as a free action, automatically dealing bite damage.
Regeneration (Ex) Bludgeoning weapons and acid deal normal damage to a tendriculos. A tendriculos that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly.
Swallow Whole (Ex) A tendriculos can try to swallow a grabbed opponent by making a successful grapple check. Once inside the plant's mass, the opponent must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds by the tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. The save DC is Constitution-based. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the tendriculos's interior (AC 14). Once the creature exits, the plant's regenerative capacity closes the hole; another swallowed opponent must cut its own way out. A Huge tendriculos's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents. |