Thoqqua | CR 2 |
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Usually N Medium Elemental (Earth, Extraplanar, Fire) Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +5, Spot +1 Languages — |
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AC 18, touch 11, flat-footed 17 hp 16 (3 HD) Immune fire Fort +4, Ref +2, Will +2 Weakness vulnerability to cold |
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Speed 30 ft., burrow 20 ft. Melee Slam +4 (1d6+3 plus 2d6 fire) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +4 Atk Options burn |
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Abilities Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 SQ elemental traits Feats Alertness, Track Skills Listen +5, Move Silently +3, Survival +3 Advancement 4-9 HD (Large) |
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Burn (Ex) When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.
Heat (Ex) Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage. |