ThoqquaCR 2

Usually N Medium Elemental (Earth, Extraplanar, Fire)

Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +5, Spot +1

Languages

AC 18, touch 11, flat-footed 17
(+1 Dex, +7 natural)

hp 16 (3 HD)

Immune fire

Fort +4, Ref +2, Will +2

Weakness vulnerability to cold

Speed 30 ft., burrow 20 ft.

Melee Slam +4 (1d6+3 plus 2d6 fire)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +4

Atk Options burn

Abilities Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10

SQ elemental traits

Feats Alertness, Track

Skills Listen +5, Move Silently +3, Survival +3

Advancement 4-9 HD (Large)

Burn (Ex) When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.

Heat (Ex) Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.