TigerCR 4

Large Animal

Init +2; Senses low-light vision, scent; Listen +3, Spot +3


AC 14, touch 11, flat-footed 12
(−1 size, +2 Dex, +3 natural)

hp 45 (6 HD)

Fort +8, Ref +7, Will +3

Speed 40 ft.,

Melee 2 claws +9 (1d8+6) and bite +4 (2d6+3)

Space 10 ft.; Reach 5 ft.

Base Atk +4; Grp +14

Atk Options improved grab, pounce, rake 1d8+3

Abilities Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6

Feats Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw)

Skills Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11

Advancement 7-12 HD (Large); 13-18 HD (Huge)

Improved Grab (Ex) To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a tiger charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex) Attack bonus +9 melee, damage 1d8+3.

Skills Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.