Tiger | CR 4 |
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Large Animal Init +2; Senses low-light vision, scent; Listen +3, Spot +3 Languages — |
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AC 14, touch 11, flat-footed 12 hp 45 (6 HD) Fort +8, Ref +7, Will +3 |
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Speed 40 ft., Melee 2 claws +9 (1d8+6) and bite +4 (2d6+3) Space 10 ft.; Reach 5 ft. Base Atk +4; Grp +14 Atk Options improved grab, pounce, rake 1d8+3 |
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Abilities Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 Feats Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw) Skills Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11 Advancement 7-12 HD (Large); 13-18 HD (Huge) |
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Improved Grab (Ex) To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex) If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex) Attack bonus +9 melee, damage 1d8+3.
Skills Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. |