Treant | CR 8 |
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Usually NG Huge Plant Init −1; Senses low-light vision; Listen +8, Spot +8 Languages Treant, Common, Sylvan |
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AC 20, touch 7, flat-footed 20 hp 66 (7 HD); DR 10/slashing Fort +10, Ref +1, Will +7 Weakness vulnerability to fire |
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Speed 30 ft., Melee 2 slams +12 (2d6+9) Space 15 ft.; Reach 15 ft. Base Atk +5; Grp +22 Atk Options Improved Sunder, Power Attack Special Actions animate trees, trample 2d6+13 |
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Abilities Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 12 SQ plant traits Feats Improved Sunder, Iron Will, Power Attack Skills Diplomacy +3, Hide −9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground) Advancement 8-16 HD (Huge); 17-21 HD (Gargantuan) Level adjustment +5 |
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Animate Trees (Sp) A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.
Double Damage against Objects (Ex) A treant or animated tree that makes a full attack against an object or structure deals double damage.
Trample (Ex) Reflex DC 22 half. The save DC is Strength-based. Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas. |