Triton | CR 2 |
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Usually NG Medium Outsider (Native, Water) Init +0; Senses darkvision 60 ft.; Listen +7, Spot +7 Languages Common, Aquan |
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AC 16, touch 10, flat-footed 16 hp 16 (3 HD) Fort +4, Ref +3, Will +4 |
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Speed 5 ft., swim 40 ft. Melee Trident +4 (1d8+1) Ranged Heavy crossbow +3 (1d10/19-20) Space 5 ft.; Reach 5 ft. Base Atk +3; Grp +4 Atk Options Mounted Combat Spell-like Abilities (CL 7): 1/day—summon nature's ally IV |
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Abilities Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11 Feats Mounted Combat, Ride-by Attack Skills Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9 Advancement 4-9 HD (Medium) Level adjustment +2 |
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Skills A triton has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |