TritonCR 2

Usually NG Medium Outsider (Native, Water)

Init +0; Senses darkvision 60 ft.; Listen +7, Spot +7

Languages Common, Aquan

AC 16, touch 10, flat-footed 16
(+6 natural)

hp 16 (3 HD)

Fort +4, Ref +3, Will +4

Speed 5 ft., swim 40 ft.

Melee Trident +4 (1d8+1)

Ranged Heavy crossbow +3 (1d10/19-20)

Space 5 ft.; Reach 5 ft.

Base Atk +3; Grp +4

Atk Options Mounted Combat

Spell-like Abilities (CL 7):

1/day—summon nature's ally IV

Abilities Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11

Feats Mounted Combat, Ride-by Attack

Skills Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9

Advancement 4-9 HD (Medium)

Level adjustment +2

Skills A triton has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.