Troglodyte | CR 1 |
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Usually CE Medium Humanoid (Reptilian) Init −1; Senses darkvision 90 ft.; Listen +3, Spot +0 Languages Draconic |
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AC 15, touch 9, flat-footed 15 hp 13 (2 HD) Fort +5, Ref −1, Will +0 |
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Speed 30 ft., Melee Club +1 (1d6) and claw −1 (1d4) and bite −1 (1d4); or Melee 2 claws +1 (1d4) and bite −1 (1d4) Ranged Javelin +1 (1d6) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp +1 Special Actions stench |
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Abilities Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10 Feats Weapon Focus (javelin), Multiattack Skills Hide +5*, Listen +3 Advancement By character class Level adjustment +2 |
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Stench (Ex) When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8 |