Trumpet ArchonCR 14

Always LG Medium Outsider (Archon, Extraplanar, Good, Lawful)

Init +7; Senses darkvision 60 ft.; Listen +18, Spot +18

Aura aura of menace

Languages Celestal, Infernal, Draconic; tongues

AC 27, touch 13, flat-footed 24
(+3 Dex, +14 natural)

hp 126 (12 HD); DR 10/evil

Immune electricity, petrification

SR 29

Fort +14 (+18 against poison), Ref +11, Will +11

Speed 40 ft., fly 90 ft. (good)

Melee +4 greatsword +21/+16/+11 (2d6+11/19-20)

Space 5 ft.; Reach 5 ft.

Base Atk +12; Grp +17

Atk Options Blind-Fight, Cleave, Combat Reflexes, Power Attack

Special Actions trumpet, teleport

Spell-like Abilities (CL 12):

At will—continual flame, detect evil, message

Typical Cleric Spells Prepared (CL 14):

0—detect magic, light, purify food and drink, read magic, resistance (2)

1—bless (2), divine favor (2), protection from chaos*, sanctuary, shield of faith

2—aid*, bull's strength (2), consecrate, lesser restoration, owl's wisdom (2)

3—daylight, invisibility purge, magic circle against chaos*, magic vestment, protection from energy (2)

4—dismissal, divine power, holy smite*, neutralize poison, spell immunity

5—dispel evil*, mass cure light wounds, plane shift, raise dead

6—blade barrier*, banishment, heal, undeath to death

7—dictum*, holy word, mass cure serious wounds

Abilities Str 20, Dex 17, Con 23, Int 16, Wis 16, Cha 16

SQ magic circle against evil

Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Power Attack

Skills Concentration +21, Diplomacy +20, Escape Artist +18, Handle Animal +18, Knowledge (any one) +18, Listen +18, Move Silently +18, Perform (wind instruments) +18, Ride +20, Sense Motive +18, Spot +18, Use Rope +3 (+5 with bindings)

Advancement 13-18 HD (Medium); 19-36 HD (Large)

Level adjustment +8

Aura of Menace (Su) Will DC 21 negates.

Trumpet (Su) An archon's trumpet produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action.

If a trumpet is ever stolen, it becomes a chunk of useless metal until the owner can recover it. Woe betide any thief caught with one.