Tyrannosaurus | CR 8 |
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Always N Huge Animal Init +1; Senses low-light vision, scent; Listen +14, Spot +14 Languages — |
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AC 14, touch 9, flat-footed 13 hp 180 (18 HD) Fort +16, Ref +12, Will +8 |
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Speed 40 ft., Melee Bite +20 (3d6+13) Space 15 ft.; Reach 10 ft. Base Atk +13; Grp +30 Atk Options improved grab Special Actions swallow whole |
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Abilities Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10 Feats Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track Skills Hide −2, Listen +14, Spot +14 Advancement 19-36 HD (Huge); 37-54 HD (Gargantuan) |
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Improved Grab (Ex) To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex) A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge tyrannosaurus's gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Skills A tyrannosaurus has a +2 racial bonus on Listen and Spot checks. |