TyrannosaurusCR 8

Always N Huge Animal

Init +1; Senses low-light vision, scent; Listen +14, Spot +14


AC 14, touch 9, flat-footed 13
(−2 size, +1 Dex, +5 natural)

hp 180 (18 HD)

Fort +16, Ref +12, Will +8

Speed 40 ft.,

Melee Bite +20 (3d6+13)

Space 15 ft.; Reach 10 ft.

Base Atk +13; Grp +30

Atk Options improved grab

Special Actions swallow whole

Abilities Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10

Feats Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track

Skills Hide −2, Listen +14, Spot +14

Advancement 19-36 HD (Huge); 37-54 HD (Gargantuan)

Improved Grab (Ex) To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex) A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A Huge tyrannosaurus's gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.

Skills A tyrannosaurus has a +2 racial bonus on Listen and Spot checks.