Werebear, Human FormCR 5

Always LG Medium Humanoid (Human, Shapechanger)

Init +0; Senses low-light vision, scent; Listen +4, Spot +4

Languages —; bear empathy

AC 15, touch 10, flat-footed 15
(+2 natural, +3 studded leather)

hp 62 (1 HD)

Fort +8, Ref +5, Will +4

Speed 30 ft.,

Melee Greataxe +6 (1d12+1/x3)

Ranged Throwing axe +5 (1d6+1)

Space 5 ft.; Reach 5 ft.

Base Atk +5; Grp +6

Atk Options Power Attack

Special Actions alternate form

Abilities Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8

Feats Endurance, Multiattack, Power Attack, Run, Iron Will, Track

Skills Handle Animal +3, Listen +4, Spot +4, Swim +1

Advancement By character class

Level adjustment +3

Alternate Form (Su) A werebear can assume the form of a brown bear or a bear-humanoid hybrid.

Bear Empathy (Ex) Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.

Curse of Lycanthropy (Su) Any humanoid or giant hit by a werebear's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Improved Grab (Ex) To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills Werebears have a +4 racial bonus on Swim checks in any bear form.