Werebear, Hybrid FormCR 5

Always LG Large Humanoid (Human, Shapechanger)

Init +1; Senses low-light vision, scent; Listen +4, Spot +5

Languages —; bear empathy

AC 17, touch 10, flat-footed 16
(−1 size, +1 Dex, +7 natural)

hp 62 (1 HD); DR 10/silver

Fort +12, Ref +6, Will +4

Speed 30 ft.,

Melee Greataxe +11 (1d12+13/x3) and bite +11 (1d8+4); or

Melee Claw +13 (1d6+9) and greataxe +9 (1d12+4/x3) and bite +11 (1d8+4); or

Melee 2 claws +13 (1d6+9) and bite +11 (1d8+4)

Space 10 ft.; Reach 10 ft.

Base Atk +5; Grp +18

Atk Options Power Attack

Special Actions alternate form

Abilities Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8

SQ curse of lycanthropy

Feats Endurance, Multiattack, Power Attack, Run, Iron Will, Track

Skills Handle Animal +3, Listen +4, Spot +5, Swim +9

Advancement By character class

Level adjustment +3

Alternate Form (Su) A werebear can assume the form of a brown bear or a bear-humanoid hybrid.

Bear Empathy (Ex) Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.

Curse of Lycanthropy (Su) Any humanoid or giant hit by a werebear's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Improved Grab (Ex) To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills Werebears have a +4 racial bonus on Swim checks in any bear form.