Weretiger, Human Form | CR 5 |
---|---|
Always N Medium Humanoid (Human, Shapechanger) Init +4; Senses low-light vision, scent; Listen +6, Spot +6 Languages —; tiger empathy |
|
AC 17, touch 10, flat-footed 17 hp 50 (1 HD) Fort +8, Ref +5, Will +4 |
|
Speed 20 ft., Melee Glaive +6 (1d10+1/x3) Ranged Composite longbow (+1 Str bonus) +5 (1d8+1/x3) Space 5 ft.; Reach 5 ft. (10 ft. with glaive) Base Atk +5; Grp +6 Atk Options Combat Reflexes Special Actions alternate form |
|
Abilities Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 Feats Combat Reflexes, Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (claw), Alertness, Iron Will Skills Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, Spot +6 Advancement By character class Level adjustment +3 |
|
Alternate Form (Su) A weretiger can assume a bipedal hybrid form or the form of a tiger.
Curse of Lycanthropy (Su) Any humanoid or giant hit by a weretiger's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Improved Grab (Ex) To use this ability, a weretiger in tiger form must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex) If a weretiger in tiger form charges an opponent, it can make a full attack, including two rake attacks.
Rake (Ex) Attack bonus +9 melee, damage 1d8+3.
Tiger Empathy (Ex) Communicate with tigers and dire tigers, and +4 racial bonus on Charisma-based checks against tigers and dire tigers.
Skills In any form, weretigers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form. |