Weretiger, Hybrid FormCR 5

Always N Large Humanoid (Human, Shapechanger)

Init +6; Senses low-light vision, scent; Listen +6, Spot +6

Languages —; tiger empathy

AC 16, touch 11, flat-footed 14
(−1 size, +2 Dex, +5 natural)

hp 50 (1 HD); DR 10/silver

Fort +10, Ref +7, Will +4

Speed 30 ft.,

Melee 2 claws +11 (1d8+7) and bite +6 (2d6+3)

Space 10 ft.; Reach 10 ft.

Base Atk +5; Grp +16

Atk Options Combat Reflexes

Special Actions alternate form

Abilities Str 25, Dex 15, Con 16, Int 10, Wis 11, Cha 8

SQ curse of lycanthropy

Feats Combat Reflexes, Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (claw), Alertness, Iron Will

Skills Balance +6, Climb +12, Handle Animal +3, Hide +2, Listen +6, Move Silently +12, Spot +6

Advancement By character class

Level adjustment +3

Alternate Form (Su) A weretiger can assume a bipedal hybrid form or the form of a tiger.

Curse of Lycanthropy (Su) Any humanoid or giant hit by a weretiger's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Improved Grab (Ex) To use this ability, a weretiger in tiger form must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a weretiger in tiger form charges an opponent, it can make a full attack, including two rake attacks.

Rake (Ex) Attack bonus +9 melee, damage 1d8+3.

Tiger Empathy (Ex) Communicate with tigers and dire tigers, and +4 racial bonus on Charisma-based checks against tigers and dire tigers.

Skills In any form, weretigers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form.