Werewolf, Hybrid FormCR 3

Always CE Medium Humanoid (Human, Shapechanger)

Init +6; Senses low-light vision, scent; Listen +1, Spot +1

Languages —; wolf empathy

AC 16, touch 12, flat-footed 14
(+2 Dex, +4 natural)

hp 20 (1 HD); DR 10/silver

Fort +8 Ref +5, Ref +, Will +2

Speed 30 ft.,

Melee 2 claws +4 (1d4+2) and bite +0 (1d6+1)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +4

Special Actions alternate form

Abilities Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8

SQ curse of lycanthropy

Feats Improved Initiative, Stealthy, Weapon Focus (bite), Iron Will, Track

Skills Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2*

Advancement By character class

Level adjustment +3

Alternate Form (Su) A werewolf can assume a bipedal hybrid form or the form of a wolf.

Curse of Lycanthropy (Su) Any humanoid or giant hit by a werewolf's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Trip (Ex) A werewolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.

Wolf Empathy (Ex) Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.

Skills *A werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent.