Werewolf, Hybrid Form | CR 3 |
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Always CE Medium Humanoid (Human, Shapechanger) Init +6; Senses low-light vision, scent; Listen +1, Spot +1 Languages —; wolf empathy |
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AC 16, touch 12, flat-footed 14 hp 20 (1 HD); DR 10/silver Fort +8 Ref +5, Ref +, Will +2 |
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Speed 30 ft., Melee 2 claws +4 (1d4+2) and bite +0 (1d6+1) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +4 Special Actions alternate form |
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Abilities Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8 SQ curse of lycanthropy Feats Improved Initiative, Stealthy, Weapon Focus (bite), Iron Will, Track Skills Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2* Advancement By character class Level adjustment +3 |
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Alternate Form (Su) A werewolf can assume a bipedal hybrid form or the form of a wolf.
Curse of Lycanthropy (Su) Any humanoid or giant hit by a werewolf's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Trip (Ex) A werewolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.
Wolf Empathy (Ex) Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.
Skills *A werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent. |