Werewolf, Human FormCR 3

Always CE Medium Humanoid (Human, Shapechanger)

Init +4; Senses low-light vision, scent; Listen +1, Spot +1

Languages —; wolf empathy

AC 17, touch 10, flat-footed 17
(+2 natural, +4 chain shirt, +1 light shield)

hp 20 (1 HD)

Fort +6, Ref +3, Will +2

Speed 30 ft.,

Melee Longsword +3 (1d8+1/19-20)

Ranged Light crossbow +2 (1d8/19-20)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +3

Special Actions alternate form

Abilities Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8

Feats Improved Initiative, Stealthy, Weapon Focus (bite), Iron Will, Track

Skills Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, Survival +2

Advancement By character class

Level adjustment +3

Alternate Form (Su) A werewolf can assume a bipedal hybrid form or the form of a wolf.

Curse of Lycanthropy (Su) Any humanoid or giant hit by a werewolf's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Trip (Ex) A werewolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.

Wolf Empathy (Ex) Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.

Skills *A werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent.