White Dragon, Great wyrmCR 21

Always CE Gargantuan Dragon (Cold)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +45, Spot +45

Aura frightful presence (DC 32)

Languages Draconic

AC 41, touch 6, flat-footed 41
(−4 size, +35 natural)

hp 522 (36 HD); DR 20/magic

Immune cold, sleep, paralysis

SR 27

Fort +28, Ref +20, Will +24

Weakness vulnerability to fire

Speed 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

Melee Bite +46 (4d6+13) and 2 Claws +44 (2d8+6) and 2 Wings +43 (2d6+6) and Tail Slap +43 (2d8+19)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Base Atk +36; Grp +61

Special Actions Snatch, breath weapon (60 ft. cone of cold 12d6, DC 36), crush 4d6+19 (DC 36), tail sweep 2d6+19 (DC 36)

Spell-like Abilities (CL 13):

3/day—fog cloud, gust of wind, wall of ice

1/day—control weather

The save DCs are Charisma-based

Typical Sorcerer Spells Known (CL 13):

()—

Abilities Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18

SQ icewalking

Feats Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Skills Concentration +32, Diplomacy +28, Escape Artist +24, Hide +12, Intimidate +28, Knowledge (any 2) +43, Listen +45, Move Silently +23, Search +43, Sense Motive +28, Spot +45, Swim +36, Use Magic Device +28

Advancement 37+ HD (Gargantuan)

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A white dragon has one type of breath weapon, a cone of cold.

Crush (Ex) This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.

Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Frightful Presence (Ex) A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragon's HD + dragon's Cha modifier) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Tail Sweep (Ex) This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).

Skills Hide, Move Silently, and Swim are considered class skills for white dragons.