White Dragon, Very old | CR 17 |
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Always CE Huge Dragon (Cold) Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +34, Spot +34 Aura frightful presence (DC 25) Languages Draconic |
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AC 34, touch 8, flat-footed 34 hp 337 (27 HD); DR 15/magic Immune cold, sleep, paralysis SR 23 Fort +21, Ref +15, Will +17 Weakness vulnerability to fire |
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Speed 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. Melee Bite +36 (2d8+10) and 2 Claws +34 (2d6+5) and 2 Wings +33 (1d8+5) and Tail Slap +33 (2d6+15) Space 15 ft.; Reach 10 ft. (15 ft. with bite) Base Atk +27; Grp +45 Special Actions breath weapon (50 ft. cone of cold 9d6, DC 29), crush 2d8+15 (DC 29) Spell-like Abilities (CL 9): 3/day—fog cloud, gust of wind The save DCs are Charisma-based Typical Sorcerer Spells Known (CL 7): ()— |
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Abilities Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14 SQ icewalking Feats Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover Skills Concentration +19, Diplomacy +15, Escape Artist +13, Hide +5, Intimidate +15, Knowledge (any 2) +32, Listen +34, Move Silently +13, Search +32, Sense Motive +15, Spot +34, Swim +22, Use Magic Device +15 Advancement 28-29 HD (Huge) |
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Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.
Breath Weapon (Su) A white dragon has one type of breath weapon, a cone of cold.
Crush (Ex) This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.
Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.
Frightful Presence (Ex) A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragon's HD + dragon's Cha modifier) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.
Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Skills Hide, Move Silently, and Swim are considered class skills for white dragons. |