White Dragon, AdultCR 10

Always CE Large Dragon (Cold)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +23, Spot +23

Aura frightful presence (DC 20)

Languages Draconic

AC 26, touch 9, flat-footed 26
(−1 size, +17 natural)

hp 189 (18 HD); DR 5/magic

Immune cold, sleep, paralysis

SR 18

Fort +15, Ref +11, Will +11

Weakness vulnerability to fire

Speed 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Melee Bite +24 (2d6+6) and 2 Claws +22 (1d8+3) and 2 Wings +21 (1d6+3) and Tail Slap +21 (1d8+9)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Base Atk +18; Grp +28

Special Actions breath weapon (40 ft. cone of cold 6d6, DC 23)

Spell-like Abilities (CL 6):

3/day—fog cloud, gust of wind

The save DCs are Charisma-based

Typical Sorcerer Spells Known (CL 1):

()—

Abilities Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 12

SQ icewalking

Feats Alertness, Empower Spell, Multiattack, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Skills Concentration +10, Diplomacy +6, Escape Artist +5, Hide +1, Intimidate +7, Knowledge (any 1) +16, Listen +23, Move Silently +5, Search +21, Sense Motive +5, Spot +23, Swim +11, Use Magic Device +6

Advancement 19-20 HD (Large)

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A white dragon has one type of breath weapon, a cone of cold.

Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Frightful Presence (Ex) A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragon's HD + dragon's Cha modifier) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Skills Hide, Move Silently, and Swim are considered class skills for white dragons.