Wight | CR 3 |
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Always LE Medium Undead Init +1; Senses darkvision 60 ft.; Listen +7, Spot +7 Languages Common |
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AC 15, touch 11, flat-footed 14 hp 26 (4 HD) Fort +1, Ref +2, Will +5 |
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Speed 30 ft., Melee Slam +3 (1d4+1 plus energy drain) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +3 Atk Options Blind-Fight Special Actions create spawn |
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Abilities Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15 SQ undead traits Feats Alertness, Blind-Fight Skills Hide +8, Listen +7, Move Silently +16, Spot +7 Advancement 5-8 HD (Medium) |
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Create Spawn (Su) Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy Drain (Su) Living creatures hit by a wight's slam attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.
Skills Wights have a +8 racial bonus on Move Silently checks. |