Will-O'-Wisp | CR 6 |
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Usually CE Small Aberration (Air) Init +13; Senses darkvision 60 ft.; Listen +17, Spot +17 Languages Common, Auran |
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AC 29, touch 29, flat-footed 20; Dodge hp 40 (9 HD) Immune magic Fort +3, Ref +12, Will +9 |
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Speed fly 50 ft. (perfect) Melee Shock +16 touch (2d8 electricity) Space 5 ft.; Reach 5 ft. Base Atk +6; Grp −3 Atk Options Blind-Fight |
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Abilities Str 1, Dex 29, Con 10, Int 15, Wis 16, Cha 12 SQ natural invisibility Feats Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse Skills Bluff +13, Diplomacy +3, Disguise +1 (+3 acting), Intimidate +3, Listen +17, Search +14, Spot +17, Survival +3 (+5 following tracks) Advancement 10-18 HD (Small) |
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Immunity to Magic (Ex) A will-o'-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze .
Natural Invisibility (Ex) A startled or frightened will-o'-wisp can extinguish its glow, effectively becoming invisible as the spell. |