Will-O'-WispCR 6

Usually CE Small Aberration (Air)

Init +13; Senses darkvision 60 ft.; Listen +17, Spot +17

Languages Common, Auran

AC 29, touch 29, flat-footed 20; Dodge
(+1 size, +9 Dex, +9 deflection)

hp 40 (9 HD)

Immune magic

Fort +3, Ref +12, Will +9

Speed fly 50 ft. (perfect)

Melee Shock +16 touch (2d8 electricity)

Space 5 ft.; Reach 5 ft.

Base Atk +6; Grp −3

Atk Options Blind-Fight

Abilities Str 1, Dex 29, Con 10, Int 15, Wis 16, Cha 12

SQ natural invisibility

Feats Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse

Skills Bluff +13, Diplomacy +3, Disguise +1 (+3 acting), Intimidate +3, Listen +17, Search +14, Spot +17, Survival +3 (+5 following tracks)

Advancement 10-18 HD (Small)

Immunity to Magic (Ex) A will-o'-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze .

Natural Invisibility (Ex) A startled or frightened will-o'-wisp can extinguish its glow, effectively becoming invisible as the spell.