WolverineCR 2

Medium Animal

Init +2; Senses low-light vision, scent; Listen +6, Spot +6

Languages

AC 14, touch 12, flat-footed 12
(+2 Dex, +2 natural)

hp 28 (3 HD)

Fort +7, Ref +5, Will +2

Speed 30 ft., burrow 10 ft., climb 10 ft.

Melee 2 claws +4 (1d4+2) and bite −1 (1d6+1)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +4

Special Actions rage

Abilities Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10

Feats Alertness, Toughness, Track

Skills Climb +10, Listen +6, Spot +6

Advancement 4-5 HD (Large)

Rage (Ex) A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Skills Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.