Wolverine | CR 2 |
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Medium Animal Init +2; Senses low-light vision, scent; Listen +6, Spot +6 Languages — |
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AC 14, touch 12, flat-footed 12 hp 28 (3 HD) Fort +7, Ref +5, Will +2 |
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Speed 30 ft., burrow 10 ft., climb 10 ft. Melee 2 claws +4 (1d4+2) and bite −1 (1d6+1) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +4 Special Actions rage |
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Abilities Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10 Feats Alertness, Toughness, Track Skills Climb +10, Listen +6, Spot +6 Advancement 4-5 HD (Large) |
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Rage (Ex) A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
Skills Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. |