WyvernCR 6

Usually N Large Dragon

Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +13, Spot +16

Languages Draconic

AC 18, touch 10, flat-footed 17
(−1 size, +1 Dex, +8 natural)

hp 59 (7 HD)

Immune sleep, paralysis

Fort +7, Ref +6, Will +6

Speed 20 ft., fly 60 ft. (poor)

Melee Sting +10 (1d6+4 plus poison) and bite +8 (2d8+4) and 2 wings +8 (1d8+2) and 2 talons +8 (2d6+4)

Space 10 ft.; Reach 5 ft.

Base Atk +7; Grp +15

Atk Options Flyby Attack, improved grab

Abilities Str 19, Dex 12, Con 15, Int 6, Wis 12, Cha 9

Feats Ability Focus (poison), Alertness, Flyby Attack, Multiattack

Skills Hide +7, Listen +13, Move Silently +11, Spot +16

Advancement 8-10 HD (Huge); 11-21 HD (Gargantuan)

Improved Grab (Ex) To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.

Poison (Ex) Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Constitution-based.

Skills Wyverns have a +3 racial bonus on Spot checks.