Wyvern | CR 6 |
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Usually N Large Dragon Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +13, Spot +16 Languages Draconic |
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AC 18, touch 10, flat-footed 17 hp 59 (7 HD) Immune sleep, paralysis Fort +7, Ref +6, Will +6 |
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Speed 20 ft., fly 60 ft. (poor) Melee Sting +10 (1d6+4 plus poison) and bite +8 (2d8+4) and 2 wings +8 (1d8+2) and 2 talons +8 (2d6+4) Space 10 ft.; Reach 5 ft. Base Atk +7; Grp +15 Atk Options Flyby Attack, improved grab |
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Abilities Str 19, Dex 12, Con 15, Int 6, Wis 12, Cha 9 Feats Ability Focus (poison), Alertness, Flyby Attack, Multiattack Skills Hide +7, Listen +13, Move Silently +11, Spot +16 Advancement 8-10 HD (Huge); 11-21 HD (Gargantuan) |
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Improved Grab (Ex) To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex) Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Constitution-based.
Skills Wyverns have a +3 racial bonus on Spot checks. |