Yeth Hound | CR 3 |
---|---|
Always NE Medium Outsider (Extraplanar, Evil) Init +6; Senses darkvision 60 ft., scent; Listen +11, Spot +11 Languages — |
|
AC 20, touch 12, flat-footed 18 hp 19 (3 HD); DR 10/silver Fort +5, Ref +5, Will +5 |
|
Speed 40 ft., fly 60 ft. (good) Melee Bite +6 (1d8+4) Space 5 ft.; Reach 5 ft. Base Atk +3; Grp +6 Atk Options trip Special Actions bay |
|
Abilities Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 SQ flight Feats Improved Initiative, Track Skills Listen +11, Spot +11, Search +7, Survival +11 (+13 following tracks)* Advancement 4-6 HD (Medium); 7-9 HD (Large) Level adjustment +3 (cohort) |
|
Bay (Su) When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 11 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same hound's bay for 24 hours. The save DC is Charisma-based.
Flight (Su) A yeth hound can cease or resume flight as a free action.
Trip (Ex) A yeth hound that hits with its bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.
Skills *A yeth hound has a +4 racial bonus on Survival checks when tracking by scent. |